Tuesday, April 13, 2010
Literacy Moves On Ch 6-10
These chapters extend the idea of connecting literacy to the real world. Between community events and sign, to making them little "money-making tycoons". Between reading print material from the real world, creating their own usable print material, and making "curiosity kits" that encourage students to read at home. There is also the concept of having children create villains and heros. The is a contrast from the "real world" approach, but since fantasy is a literacy genre, children should learn the basic concepts behind these stories. One particular way children learn through fantasty is by learning about the language used in the text and having discussions about it. All of these approachs, I feel, should be used in the classroom because it addresses the many types of learning styles and interest that children can have. By approaching literacy with a wide range of possible teaching tactics, student's are more likely to grasp the concepts that are being presented to them.
Literacy Moves On Ch 1-5
Multimodal Texts-
When we think of literature that a child is exposed to, we typically think of stories and books that the child reads in and out of school. But there are many other modes of literacy a child encounters in there life. This "other text" may be from a cereal box, comic book, restaurant sign/menu, etc... with giant colorful, bold letters. It makes us consider not necessarily to content of what's written, but how the font and size can persuade a child.
Moving Stories-
I thought it was interesting that we are introducing media into elementary classrooms. Based on the experience I had in class the other day, I found it a little difficult. However, I believe that this difficulty has come from the fact that I haven't used it much in my own educational career. In this chapter, they discuss the importance of introducing it to young students.
Reading and Interpreting Stories-
I thought it was interesting that this chapter was a counter arguement for the "video games are a mindless waste of time" idea. The reality is that computer and video games and other forms of entertainment are serving as a way for children to practice their literacy skills. Games, especially in relation to the rules, are a great way for children to practice their comprehension and interpretation skills. As with the moving stories, this is another 'alternative' form of promoting literacy in the classroom
Dagger or Doom...-
Another way children use technology to tell a story and construct a narrative.
Creating Opportunities for Critical Literacy-
This chapter discusses using everyday text and tying that into your classroom literacy curriculum. I thought it was interesting when the student created a peice of art, and then a reciept of purchase. It was also interesting to see the dialogue between students and the inferences they were making
When we think of literature that a child is exposed to, we typically think of stories and books that the child reads in and out of school. But there are many other modes of literacy a child encounters in there life. This "other text" may be from a cereal box, comic book, restaurant sign/menu, etc... with giant colorful, bold letters. It makes us consider not necessarily to content of what's written, but how the font and size can persuade a child.
Moving Stories-
I thought it was interesting that we are introducing media into elementary classrooms. Based on the experience I had in class the other day, I found it a little difficult. However, I believe that this difficulty has come from the fact that I haven't used it much in my own educational career. In this chapter, they discuss the importance of introducing it to young students.
Reading and Interpreting Stories-
I thought it was interesting that this chapter was a counter arguement for the "video games are a mindless waste of time" idea. The reality is that computer and video games and other forms of entertainment are serving as a way for children to practice their literacy skills. Games, especially in relation to the rules, are a great way for children to practice their comprehension and interpretation skills. As with the moving stories, this is another 'alternative' form of promoting literacy in the classroom
Dagger or Doom...-
Another way children use technology to tell a story and construct a narrative.
Creating Opportunities for Critical Literacy-
This chapter discusses using everyday text and tying that into your classroom literacy curriculum. I thought it was interesting when the student created a peice of art, and then a reciept of purchase. It was also interesting to see the dialogue between students and the inferences they were making
MGRP Process
At first, the MGRP paper seemed really overwhelming. The idea of a 6 page research paper based on a topic that I didn't really have any prior knowledge about. However, once the actual paper was out of the way, I actually enjoyed working on the genres. Our topic was parent involvement, so I did genres that I could actually use in my line of work.
Overall, the whole project really opened my eyes to the problems lack of parent involvement causes and how to address them. I will admit, I used to think that an uninvolved parent used to just simply be because the parent just didn't want to be part of their child's education. This project taught me otherwise, and that as an educator we must look deeper into the reasons a parent is not able to be part of their child's education. The project was a great learning experience for me.
Overall, the whole project really opened my eyes to the problems lack of parent involvement causes and how to address them. I will admit, I used to think that an uninvolved parent used to just simply be because the parent just didn't want to be part of their child's education. This project taught me otherwise, and that as an educator we must look deeper into the reasons a parent is not able to be part of their child's education. The project was a great learning experience for me.
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